Developers at Wargaming.net have posted answers to questions from potential players for the upcoming World of Warplanes (WOWp) WWII fighter plane simulation game. The answers cover some pretty basic gamer questions and shed some light on how the MMO will be played. It is due to release into beta soon.
Game elements similar to World of Tanks will be included, such as ramming (mid-air collisions), fog of war/visibility ranges, etc.
Elements specific to WOWp are things like aircraft stalls (which will happen), landings (players can optionally attempt to land after battle for extra XP), and the specific types of aircraft to be implemented – into the 1950s, so no super-sonic jets.
Interestingly, experience gained can be transferred between World of Tanks and World of Warplanes, tying the two games together and hinting that it’s likely this will also be included in the future release of World of Battleships as well.
One of the major complaints about WOWp has been that it will begin only with Russian, American, and German aircraft, excluding Britain who arguably entered the air war of the Second World War much earlier than the Americans. Developers say that both British and Japanese aircraft will be added soon after the game’s release, but they had to choose which lines to include at launch and exclude others. The decision, obviously, was marketing, since the main game markets for Wargaming.net are Russia and the U.S.
Finally, players who want to joy ride will be able to do barrel rolls, intentional stalls, loops, and other tricks!