In an exclusive report, Massively.com provides a piece-by-piece breakdown of the good, and the not-so-good of Korean-based XL’s ArcheAge, as experienced in Closed Beta 3. Language barrier aside, the analysis is in-depth and provides some key insights on what we can expect from a game that attempts to merge the sandbox and themepark MMO, along with some cool old school ship seiges and a continent-specific PVP zone. Here are a few highlights:
On starting zones:
Even when you’re toodling through the newbie areas, killing three boars here or avenging the spirit of a slain homesteader there, something about ArcheAge feels decidedly different in comparison to most contemporary titles. It’s hard to put a finger on just what that something is. Certainly the presentation is as good as it gets. In fact, the only MMO that boasts a comparable world aesthetic (and by aesthetic, I mean textures, detail, and fantasy realism) is Age of Conan.
The combat features auto-attack and tab targeting, and our old friend the special ability shows up early and often. Keeping track of your character is done via a standard red/blue health/stamina bar, and the stamina (which powers special abilities) regens quite quickly out of combat.
Check out more details of ship combat, the crafting system, and other nuances of ArcheAge here.