Age of Conan Getting Tradeskills Changes

In the latest development update, the Age of Conan: Unchained team discusses this week’s deployment of the Savage Coast of Turan and new updates planned for this adventure pack in early 2012.  Some of what’s coming with Turan are huge changes to the tradeskills system in-game.

The team was not specific, but says this:

We have started preliminary work on a revamp of the tradeskill system that exists in the game. Now that many of the other areas have been tweaked and improved, it is an area that we have wanted to get at for some time. While tradeskills were never a huge selling point for a game with a license like ours, they are a key part of an MMO, so we have started work on new designs to revamp and invigorate the crafting systems in the game. This will be a lengthy process, as it is no small undertaking, and we will talk a lot more in terms of details towards the end of the year, and envision the new systems going live at some stage in the first half of next year (providing, as always, that all goes to plan). We didn’t want to try and band aid the existing system, so this is more of a substantial update that will hopefully integrate a deeper, more involving system for people to enjoy.

They are also planning some additions that will be coming throughout the rest of 2011 as updates.  This includes new player-vs-player (PVP) bosses and the massive House of Crom dungeon.

There is no set order for these yet as we work through the version internally, but the current plan is for all of them to come before the end of the year!



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